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Battleships
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| The jogre version of battlehips is
played on two square grids, one for each player. On one grid the player arranges his own
ships and records the shots by the opponent. On the other grid, the player records his own
shots. Whoever sinks all of the opponents battleships wins the game. |
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Camelot
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| Camelot is a 2 player board
game programmed using JOGRE by Richard Walter. The board is a 12x16 board with some pieces
removed. The two squares at the top and bottom are the players castles. There are several
ways to win this game which involve moving players into the other player castle pieces or
capturing pieces. |
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Checkers
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| A version of checkers has also
been created using the JOGRE API. The rules of checkers arn't quite as
complex as chess. The aim of the game in checkers is to capture all the opponents pieces
by jumping over them in a diagonal fashion. |
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Chess
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| A playable version of chess
has been created using the JOGRE API. The aim of chess is to checkmate the opponents king
piece so that it cannot move. The rules of chess are complex but the
majority of them have been implemented. |
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Connect4
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| The next game is an old turn
based family classic Connect
Four where a player drops his coloured pieces down each column. When a player gets
four in a row horizontally, vertically or diagonally the game is won. |
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Dots
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| The game dots starts with an
empty grid of dots, players takes turns adding a single horizontal or vertical line
between two unjoined adjacent dots. A player who completes the fourth side of a box earns
one point and takes another turn (the box will be filled with the players colour). The
player with the most boxes wins the game. |
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Go
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| The game Go is a very old
Chinese game. The two players, black and white, battle to maximize the territory they
control, seeking to surround large areas of the board with their stones, to capture any
opposing stones that invade these areas, and to protect their own stones from capture. |
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Octagons
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| Octagons is a two player game
developed by Richard Walter. In octagons one player is red and the other is blue. The goal
of octagons is to connect two sides of the board by claiming spaces on the board. The red
player is trying to connect the top and bottom of the board. The blue player is trying to
connect the left and right sides of the board. |
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Propinquity
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| Another turn based game called
propinquity has also been created. The aim of propinquity is to build up as much terrority
as you can. You can capture enemy pieces by placing a piece of a higher value beside it.
You can also strengthen your own cells by placing a new piece beside existing cells. |
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Reversi
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| The board game Reversi was developed by
Anton Ugnich. Each reversi piece has a black side and a white side which are placed on a
board. All of the opponent's pieces between your pieces are then turned over to become
your color. The aim of the game is to own more pieces than your opponent. |
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Spades
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| Spades is a trick-taking game
somewhat akin to Hearts but more closely related to bridge. The game is scored by hands,
and the winner must make a certain number of points which is decided before the game
begins. The player on the dealer's left makes the opening lead, and players must follow
suit. To see the complete rules click here. |
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Tetris
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| There exists a JOGRE version
of the very popular Russian game Tetris. In tetris, blocks of four squares, fall down the screen with the
aim to make solid horizontal lines. In JOGRE tetris if you create 2,3 or 4 horizontal line
then 2,3, 4 lines respective lines appear on the opponents screen. |
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Tic-tac-toe
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| Tic-tac-toe, also called
noughts and crosses and many other names, is a paper and pencil game between two players,
O and X, who alternate in marking the spaces in a 3×3 board. A player wins by getting
three of their own marks in a horizontal, vertical or diagonal row. |